How do you make 360 degree locking Interceptor missiles with short lock time? As well as Cleavers?
@brians1209 @Inuyasha8215 Thanks Everybody!!!
maxHeadingAngleAdjustmentRate = 1E maxVelocityAngleAdjustmentRate = 1E For super maneuverability, so the missile can turn easily to it's target even if it's off boresight.
maxHeadingAngleAdjustmentRate = 1E
maxVelocityAngleAdjustmentRate = 1E
lockTime = -0
maxTargetingAngle = 360
lockAngle (numbers)
@brians1209 @Inuyasha8215 Thanks Everybody!!!
maxHeadingAngleAdjustmentRate = 1E
maxVelocityAngleAdjustmentRate = 1E
For super maneuverability, so the missile can turn easily to it's target even if it's off boresight.
lockTime = -0
maxTargetingAngle = 360
lockAngle (numbers)