Profile image

How can I add an inputcontroller to a cannon?

2,565 FalconGT12  4.3 years ago

I'm trying to make a machine gun turret with cannons to fire when you press the space bar. But I can't find any way to do so. Also is there a way to make a rotater not go back into its resting place after an input ?

  • Log in to leave a comment
  • Profile image
    2,565 FalconGT12

    @SnoWFLakE0s thanks

    4.3 years ago
  • Profile image
    12.0k Hellosss38
    +3 4.3 years ago
  • Profile image
    21.7k Brendorkus

    Unfortunately no, you can’t. But you can make a rotator with a tank cannon input.

    4.3 years ago
  • Profile image
    67.1k SnoWFLakE0s

    @FalconGT12
    .
    Start with sum(Yaw).

    +2 4.3 years ago
  • Profile image
    2,565 FalconGT12

    @SnoWFLakE0s yaw

    4.3 years ago
  • Profile image

    @FalconGT12
    I'm not an expert, but try to put a gyroscope, and wait for a little over it.

    4.3 years ago
  • Profile image
    67.1k SnoWFLakE0s

    @FalconGT12
    .
    Depends on which input. Please specify.

    4.3 years ago
  • Profile image
    2,565 FalconGT12

    @SnoWFLakE0s do you know how to get a rotator doesn't zero back to it's resting position after an input

    4.3 years ago
  • Profile image
    67.1k SnoWFLakE0s

    Nope, they are separate weapon types and cannot be used in the way you described.

    4.3 years ago
  • Profile image

    No

    4.3 years ago
  • Profile image

    I do not know how to do the things you want, or if they are possible. But if they are possible, the way to do it is with something called " FunkyTrees "
    Sounds weird, I know, but if you run some google searches like " Funkytrees SImpleplanes " you'll get an idea of what's what. Hopefully someone more knowledgeable than me can help you out here. Good luck.

    4.3 years ago