Is there a way to make the piston's extending range decrease if the distance of the target decreases and increase if the distance increases?
(With the new code: TargetDistance
)
Is there a way to make the piston's extending range decrease if the distance of the target decreases and increase if the distance increases?
(With the new code: TargetDistance
)
Can't you just handle the difference as part of the input rather than messing with the max range?