The turret part detects guns and cannons connected to it, you won't need other rotators/pistons for movement, the turret also won't detect guns connected on another rotator
1. Fired missiles now can be targeted
2. Press M to enable mouse aiming
3. Press O to create a debugging target (click RMB to let it run to cursor)
4. Press 9/0 to switch targets
5. Switch between turrets using the UI panel to control one single turret
6. Hold Right Alt to set/toggle on all turrets simultaneously
Beta release on github
https://github.com/CarnationRED/ActiveDefence/releases/tag/beta
TODO:
Ability to change elevation rotator's relative position
Specifing weapons for turret manually
This is an AWESOME mod, I am dying to see this completed!