Get ready. Crashed my phone countless times.
Good luck with your ships,.
tip; create a subassembly where the fuselage's caculateDrag is false, then you can multiply the values by using the add on the forward/back
@natemomog sure
@NumbersNumbersTheMan so do I like send you an unlist?
@natemomog "Mass Edit" is a python script by wnp78, so you'll need a computer. Of course, there are people like me who can do it for you, just link me
Do I have to do that across all parts individually or can I like "massedit"
It's much more effective to set calculate drag to false than to set drag scale to zero. Also tag me
Either by calculateDrag | false Or dragScale | 0 @natemomog
@ProjectVideoGame how do I dedrag everything?
You can dedrag everything if you don't want crashing and lagging
Good luck with your ships,.
tip; create a subassembly where the fuselage's caculateDrag is false, then you can multiply the values by using the add on the forward/back
@natemomog sure
@NumbersNumbersTheMan so do I like send you an unlist?
@natemomog "Mass Edit" is a python script by wnp78, so you'll need a computer. Of course, there are people like me who can do it for you, just link me
Do I have to do that across all parts individually or can I like "massedit"
It's much more effective to set calculate drag to false than to set drag scale to zero. Also tag me
Either by
calculateDrag | false
Or
dragScale | 0
@natemomog
@ProjectVideoGame how do I dedrag everything?
You can dedrag everything if you don't want crashing and lagging