I came up with a list of possible changes/additions that should (or shouldn't) be put in future updates (some of these ideas are from other posts but I'm just grouping them together)...
-Smaller size increments
-LAN Multiplayer compatibility
-Larger maximums and smaller minimums
-Sort of a space, regarding the tag "Spaceship"
- Maybe a setting for air traffic in sandbox
-Graphics, sound, Gyro controls, and other settings in-game
-Better use of part intersecting (normally you change the size for a part to "merge" with another) sort of a toggle to do so... (place nosecones etc. overlapping) instead of placing it on the surface
-Maybe calculate more drag in water
-Soft body physics
-Less of parts exploding in chain reaction
-Sandbox mode cheats, ie infinite fuel, etc
So tell me what you think
@KINGxACE99 what i meant was in game, as in the pause menu when you're flying your planes, but there is what i meant in the PC version
@Flightsonic "graphics, sound, and gyro controls" are already in the game. There's a settings tab in the main menu.
@PuhBuhGuh more so than you might expect. The Spirit of Australia hit 300 mph under the power of a Westinghouse J34 with 3,400 lbf - nearly identical to the 3,370 lbf that our J15s get. The real advantage we have over real life if the permanently glass-smooth water with no waves
@Skua I mean, how realistic is a boat powered by a small jet going 200mph?
ooohhhhh
Oh you mean the way that it takes ages to slow down the last 30-or-so mph? I was thinking about high speeds. What you said makes much more sense to me now haha
@Skua from what I did (ie have a cockpit float off into the sunset) it doesn't appear to
Doesn't water already basically bring you to an immediate stop unless you skip off of it? I'd like to see everything else, though
Yes, all these have been mentioned but people do mention lag. Many of these would be great to have in the next update1
Sorry had some formatting mistakes