The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
In short: the missile knows where you are.
I'm going to pretend to understand and keep nodding my head.
@YoDudeChase for me the longer the word is the more i get the idea or the explanation, so long explanation is not a concern for me, afterall Google literally shows :D on the page counter, that's just how much tabs of Wikipedia is opened by me, and the Wikipedia tabs that i open is mostly random and i open them because im curious, in a good ways i also get knowledge from curiosity
Not again.
My god.
I was inspired by Gestour’s sonic boom mod, but my idea was for "Re-Entry" effects, aka atmospheric compression. If your plane/rocket passes over a certain airspeed, re-entry particles will form as well as your plane becoming brightly lit and a smoke trail. The default is a unrealistic 1000m/s to activate, but you can use ModSettings to change the value of activation to whatever you want.
I have also added 2 parts to give your crafts a flair when taking screenshots/using them, that work on the same ideas as the ReEntry Effects part. These are the Condensation Effect, for jets, and Contrail Effect, for big jets. All of them can have their speeds adjusted in ModSettings. For example, you could make your fighter jet look cool by using CondensationEffect for your thumbnail.
Lol
It honestly did explain it fairly well, just in alot of words...
If you get over the stupidly huge amount of oversimplification in the words you'll find that it explains the topic pretty well