I wanna create an Engine ( Blasto BFE150 ) starting up at 90% thrust and do afterburner at 100%. On mobile we don't have mods...exept the Fine Tuner so...how can I do?
Thank you guys!!!
I wanna create an Engine ( Blasto BFE150 ) starting up at 90% thrust and do afterburner at 100%. On mobile we don't have mods...exept the Fine Tuner so...how can I do?
Thank you guys!!!
@Warwolf182 oh wow
@WarshipWarshipTheDude Yes it is All my AG are set, the trim and VTOL two
@Warwolf182 oh no, but actually, there is no way all of them would be taken, you have 8 of them,except your plane is very fookin advanced and feature laden that you need to literally use all 8 of your AG's
@Warwolf182 we have Overload, i suggest you to use Activation Group as inputs since most Afterburner works that way, select an engine (VTOL if you want to be fancy or just regular engine), go to inputController, find "input" change the thing that says "throttle" to "Activate1" for activation group 1 to activate the engine, find ZeroOnDeactivate, set "false" to "true"
@WarshipWarshipTheDude oh ok...but when all your AG are take what should I do?
@WarshipWarshipTheDude what do you mean? It soud interesting🤔
I'm not really sure I understood what you need, do you want an engine that acts as afterburner when throttle is above 90%, or something else?
This can't be inactivated, it would keep running until you slow down below the speed of the afterburner
Alternatively, use Activate1 (AG1), that way you can toggle the afterburner, plus its way more realistic since usually (atleast on what i have seen) afterburner are not throttleable, only the engine does, so having that sudden thrust and sudden cutouts of power everytime you toggle the afterburner could be good
Input > (numbers of mach in m/s)