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User voice: We NEED this mod!!

6,300 HawaiiRanger  4.2 years ago

The problem:

I have had this problem before but haven’t really had too much of a problem with this until recently. The problem is that often we need to edit a fuselage to be bigger than 10, whether it be for ships, large aircraft, or other things, but so far, the only way to do this is with Overload. So, when you need to edit the rise/run of a part that is bigger than 10 (such as for paneling the hull of a ship), it is extremely hard because Overload doesn’t take into account connections like the normal editor does, so we have to nudge it in place, which is even harder if it is rotated any way.
To show this, here is an example:
When you start with one fuselage block connected to another,

then edit the rise, run and length, the part still looks “connected” to the part in front of it,

but when you use Overload to do the same thing, this is how it looks:

So…

My solution:

My idea is for a mod that allows you to set a new max size setting for normal editing. This way, you could still edit the fuselage normally without the max size of 10 and without using Overload. Another solution could be to just update current mods, such as ModSettings, to include this new setting. If you could make this mod, have a solution, or also have this problem, please comment and tell me!
Thanks!