I suggest to have a fuselage that have corners that are in between the shapes of circular and curved, which is very useful when building more detailed and realistic planes. This can maybe be done by accepting all real numbers between 0 and 3 on the number list for the fuselage corners instead of just integers. So to have something between circular and curved, we can just put 2.5 for the numbers in the corners number list.
Yes!...........
On SR2
@APilotOfPlanes Thanks!
@ChrisETH what does that mean?
and let me quickly get you 2 upvotes to get you to gold lol
i dont even think i can make an actual triangle