Do you know like war thunder planes, when they turn the rudder simultaneously works. I'm not sure if it's possible... But is there a possible FT(s) could be used for this purpose?
Do you know like war thunder planes, when they turn the rudder simultaneously works. I'm not sure if it's possible... But is there a possible FT(s) could be used for this purpose?
@ChiChiWerx ouhh.... I see. Thank you for the explanation. I appreciate very much :)
Well, that’s easy, just change the input on the stock rudder surface to “Roll” and invert, if required, so that the rudder deflects whenever you initiate a turn with the aileron. However, IRL, the rudder typically is a separate control surface, the Ercoupe being a notable exception, manipulated by the pilot as required. For most turns, the pilot will input rudder in the direction of the turn due to an effect known as “adverse yaw”, in which the aileron which deflects down to lift the wing for the turn will produce more drag due to the increased lift produced and will attempt to yaw the aircraft away from the direction of the turn. To counteract this, the pilot will typically input pro-turn rudder when deflecting the ailerons to turn. Even in WT, if operating in the most realistic mode, aircraft will fly this way. You’re probably flying in an arcade or simplified mode, designed for non-flyers or mouse and keyboard gamers, who don’t know how to fly.