I followed the video guide for creating a custom map, but my mod failed to load in SP.
system.Reflection.ReflectionTypeLoadExeption was thrown.
at System.Reflection.Assembly.GetTypes(System.Reflection.Asembly,Bool)
I followed the video guide for creating a custom map, but my mod failed to load in SP.
system.Reflection.ReflectionTypeLoadExeption was thrown.
at System.Reflection.Assembly.GetTypes(System.Reflection.Asembly,Bool)
Restart unity @owenliu
@Gestour emmmmm...
simple planes mod tool stopped working after removing unity UI...
@Gestour OK, so I'll try removing Unity UI
Check the package manager. Maybe you have Unity UI installed or something.
@SuckMint I installed the package and the problem still exists
XC
@owenliu did you do what I said?
@KennethKennethTheKenneth Maybe I shouldn't paste the whole error message?
@KennethKennethTheKenneth ?
@Gestour Well, unity now tells me that
One or more errors occurred building the mod: (13:41:26): GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.Debug:LogErrorFormat(String, Object[])
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAndSaveProjectAssemblies(BuildTarget, Boolean)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundle(BuildTarget, Boolean, Boolean)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundles(String, BuildTarget[], Boolean)
Jundroo.ModTools.Editor.ModBuilderWindow:CompleteAndSaveMod(ModTargetPlatform, Boolean)
Jundroo.ModTools.Editor.ModBuilderWindow:OnGUI()
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
when it finishes building and saves the mod.
What suckmint just said @owenliu
@owenliu you need the mac/windows build support
@KennethKennethTheKenneth
https://1drv.ms/u/s!Ak9VOebGjUnVgdoRbk8Q1Tt9hTXXOQ?e=FRfbSZ
This is a link to a screenshot of my project, just in case I didn't explain it clearly.
@KennethKennethTheKenneth
I'm trying to export the map as a mod. I just selected the "simple planes map" and clicked "save selected scene objects".
Speaking of RAM, I have a total of 16G and unity only allocated 1.6G so I don't think that is a problem. Anyway, the map I'm currently making was only about the size of Wright island.
What are you trying to export as a mod? @owenliu
Ahhh make your you have enough ram and restart unity @owenliu
@KennethKennethTheKenneth It happened when the mod tool was writing the .spmod file.
@owenliu idk sorry!
@RedWasNotTheImposter No, I'm on windows.
@KennethKennethTheKenneth Thanks, but here's another problem:
One or more errors occurred building the mod: (8:04:29): GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.Debug:LogErrorFormat(String, Object[])
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAndSaveProjectAssemblies(BuildTarget, Boolean)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundle(BuildTarget, Boolean, Boolean)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundles(String, BuildTarget[], Boolean)
Jundroo.ModTools.Editor.ModBuilderWindow:CompleteAndSaveMod(ModTargetPlatform, Boolean)
Jundroo.ModTools.Editor.ModBuilderWindow:OnGUI()
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
@owenliu are you using youre phone?
@RedWasNotTheImposter Yes.
Files>Project settings>Player settings>Scroll down to api settings and select api 4.0+ compatible
Set your API to 4.0
are you on android?
Is it an error that's a lot of red text?