Uhh, well, irl problems has been solved, so i guess i can spent sum(Time) on building... things...
And ze first candidate to upload is medium assault walker
Tic -16 Mantis (~660 parts)
- Features
- Have a proper reverse
- FT stabilized turret
- Glowies with FT (credit to mister spefyjerbf)
- It is waterproof so you can take an entire stock (haha, no laugh)
- It is a bug
- Ability to get on top of the Yeager volcano on its own
- Basically goes anywhere on Maywar
- Cons
- Durability problems (explosives)
- Troubles when descending (from hills, it is not for airdrop)
To do :
- Idle animation via FT(?)
- A variety of different colour schemes
- Maybe new turret
Gunsight
Also...
rat goes-gets vroom-vroom a.k.a Doom Wheel
i hate cogs, but they work actually
Aaaand well, that is all for now, i mean the rest of mah crafts not so ready to be presented and im afraid i would need to postpone these builds if i want to hop in some challenges...
oh also a little thing i found for lols:
that one situation when you and your friends found someone poisonous aaand one of them wants to boop the snoot
partially loud
Thats all folks
If you interested, you may type DuumbWheel for Doom Wheel
And Buuuug for walker
So, lets imagine that i have this code in legs :
LandingGear = 0 ? (something that i used for forward and backward movement): (Altitude > 2 ? nothingness : something for in water behavior)
The question is :
What i may put instead nothingness so it would be like :
Full cycle time > time i need ? code for 1st position( with variable speed and output) + Delay №1(idle position; variable time) + code for 2st position + Delay №2 (rotators fixes in specific position; variable time and position) + ... : 0
Or
Full cycle time >time i need ? (Time for 1st position < Delay №1 ? 1st output : (Time for 2nd position < Delay №2 ? 2nd output : (Time for 3rd position <Delay №3 : 0 ) ) )
P.s. messing with this for 2 weeks already, it made me angy
@Grob0s0VBRa sure, turn off all collisions
@APilotOfPlanes The thing is...
It gets warped only when hit in main body, legs and turret is just fine with any type of interactions
Maybe setting all collisions to false is not a bad idea, maybe.
sooo, the tires is not the thing that solves this problem
@Grob0s0VBRa oh lol
That's weird.
I think if the legs warp, you can partially reduce the problem by adding small xml scaled tires that are rotated such that the side touches the ground, and the side with the attachment point is pointing straight up. Nudge these tires and attach them to the legs so that only they touch the ground. That might work, but idk because i can't try this yet
@spefyjerbf Ok
@APilotOfPlanes Well, the thing is it is gets warped somewhere when any part of it explodes.
Maybe that happens because some of external parts are weightless and with DisconnectOnly in collision response.
It can stand shots of convoy AA with ease but if use another craft with cannon( explosive shells with tweaked, small explosive damage) it starts to act weird
This looks awesome - please tag me when it’s out! The soonest that I can help with code will be this weekend, as I have a very tight exam schedule rn
@Grob0s0VBRa if you have durability problems (if parts explode), use
health=100000
in xml@spefyjerbf @PlanariaLab @SnoWFLakE0s
Hear my plea, oh, the mighty beings of this realm
first of all apologies for disturbance
Secondly, welp, im trying to get into FT a little deeper but im defnitely doing something wrong soooo...
Halp meh please
numerous tries with codes for last 2 weeks made me absolutley livid
oof
кста, путин - тоже краб
совпадение? не думаю
@Grob0s0VBRa S P I D D E R C R E B
@NexusGaming Crabby thing
spidder
@Grob0s0VBRa щас сижу летова слушаю, просто заебись
@Grob0s0VBRa йа скорасць
@thebanbehindtheslaughter шустрый
очень красиво