I found that the physical range of the tire and the model range do not overlap, and the physical range of the tire is only half of the visual model range. This has a great impact on the structure of parts such as crawlers, and even affects the response of normal vehicles when climbing. In the old version, this bug did not exist, but appeared in the version after 1.8. Will you fix this bug? I look forward to your reply.
Tires bug
13.8k haogejiuhaoge1
4.1 years ago
@jamesPLANESii No.That's the original size.
Have you scaled the wheel by 0.5 and enabled suspension? Because that's what happens.
@YoDudeChase But there is no entity outside the red line, which is a "phantom"
Tires are ment to phase through the ground, to give the effect of tire deformation
I'm pretty sure it just looks like they just reskinned the old solid landing gear for the new wheel.
this has also been a thing with aircraft collisions
when a tire is touching something such as a given part it with clip through it to an extent
@AndrewGarrison I would be very grateful if you can reply to me soon.