I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
I was a small gamer back in elementary school and wanted to make my own playground but I had no idea how physics worked. It was hard to learn physics because the world sucked and didn’t have books. I found my saving grace at my local internet cafe and played games. One game said “I will teach you physics in 3 hours”
To be honest it took more like 3.3 centuries and I’m dead. Well I f—-ed up.
Previously known as HelloIamDead
@jamesPLANESii
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average
[DEV] AndrewGarrison
PLAYER BIOGRAPHY [Report]
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average
@WiiMini
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average
@Numbers idk
@thebanbehindtheslaughter
Garrison = Cleansed
Garriso = Cleanse
Garris = Cleans
Garri = Clean
Garr = Clea
Gar = Cle
Ga = Cl
G = C
Ga = Cl
Gar = Cle
Garr = Clea
Garri = Clean
Garris = Cleans
Garriso = Cleanse
Garrison = Cleansed
the comment section needs to be cleansed
@Numbers pinned
@Learpot
Hmm I wonder how many people read the funny story I wrote
@AsteroidAsteroidTheBook the man is a madlad if you think about it
@BACconcordepilot
We are going to need to see your Andrew License and Registration. Also your Tarpley papers.
Wait his name was Average at one point
@WiiMini amazing
@Learpot amazing
@WiiMini
...Clarify?
@Iteration
ahh I see you are a person of culture as well
@jamesPLANESii
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average
Is this supposed to be a joke?
@jamesPLANESii
precisely
@Iteration
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average
@jamesPLANESii
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.
Previously known as Average