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How do i make a joint not return to 0

375 DemonicCryptid  4.0 years ago

so im on mobile, how do i make it so that the joints dont return to the original position and stay in place unless i use the movement trigger

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    @rexzion nvm this did not work

    4.0 years ago
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    44.3k rexzion

    clamp(sum(input, -1, 1)

    4.0 years ago
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    @AsteroidAsteroidTheBook ok ty

    4.0 years ago
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    @DemonicCryptid Yep

    4.0 years ago
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    @AsteroidAsteroidTheBook thank you, but where do i enter this? input?

    4.0 years ago
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    sum(input)
    That will just keep the thing moving until you let go of the input. I don't know if a limiter is possible, but you should decrease the rotator speed to 10% so there's no delay.

    4.0 years ago
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    xml mod scripts accepted as well

    4.0 years ago