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[SOLVED] Funky Trees help needed!

3,225 JeskoGoesVROOM  3.9 years ago

i'm trying to make an engine only activate when the plane is going above 250mph and any percentage of throttle is given.
basically a standard engine but only activates above 250mph.
so i'm basically asking for an "AND" logic gate command in FT.
and i cant use v>250+Throttle because that acts like an "OR" command, which means it functions when any of the given criteria are met (OR), and not when all are met (AND).

if you want a TLDR:
i need "AND" command that makes engine work but only when above 250 mph, otherwise engine don't work.

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    aight
    @Thueerra

    +1 3.9 years ago
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    8,558 Thueerra

    @JeskoGoesVROOM good! Ps: remeber that if you are messing with speeds in XML, it is always m/s

    3.9 years ago
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    yes
    @Thueerra

    +1 3.9 years ago
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    8,558 Thueerra

    @JeskoGoesVROOM oooh okay! Did my advices help you?

    3.9 years ago
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    0OD is my abbreviation for zeroOnDeactivate regarding inputcontrollers, and i was saying that i already knew about it
    @Thueerra

    +1 3.9 years ago
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    8,558 Thueerra

    @JeskoGoesVROOM sorry i dont understand what do you mean?

    3.9 years ago
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    yeah ik about 0OD, but thanks for the help
    @Thueerra

    +1 3.9 years ago
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    8,558 Thueerra

    You want an engine to activate above 250mph and use throttle normally?
    .
    Simple;
    .
    Go to input controller
    .
    activationGroup = TAS/IAS/GS > 111
    .
    You either put it to read TAS, IAS or GS
    .
    TAS= True AirSpeed
    IAS= Indicated Airspeed
    GS= Ground Speed
    .
    Value 111 is 250 mp/h in m/s
    .
    Also, if you want it to deactivate completely under 250mph, remember to add
    .
    zeroOnDeactivate = true
    .
    To input controller
    .
    Throttle can be now used normally in the engine above 250 mp/h

    3.9 years ago
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    nevermind it still doesnt work
    @NotSoNormalPioneer

    3.9 years ago
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    1. yeah ik that
    2. and i guess thats why it didnt work
      @NotSoNormalPioneer
    3.9 years ago
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    alright, thanks
    @NotSoNormalPioneer

    3.9 years ago