I am currently trying to make a detailed tank hull to create future armored vehicles and as a result, I am adding more details then I've ever added before
One of these are marker lights/indicators and I would rather not want to use activation groups to trigger them and I have no idea how to program this in FunkyTrees
What I'm wondering is, is such a code possible in FunkyTrees?
2easy
right: "Roll=1"
left: "Roll=-1"
type what's inside the quote in Input
@AuroraPolaris Set the "invert" to true
@rexzion
I'm trying to get them to activate with Roll but only one side at a time.
Roll right- Right side indicators start flashing and vice versa but I just don't have a deep enough understanding of coding to use FunkTrees that well to make it happen
what do you want to lights to activate with?