is it possible, or will it be possible in the future, to adjust projectileLifetime using funky trees? i tried but it got automatically reset to 0. am i doing something wrong or is it simply not possible?
is it possible, or will it be possible in the future, to adjust projectileLifetime using funky trees? i tried but it got automatically reset to 0. am i doing something wrong or is it simply not possible?
You cant’ change it!
thats unfortunate. thanks for your time
Funky Trees can't be used for that. Timed fuses are sadly not possible. FT can only be used in
input
s