We all know that the missiles in this game are controlled by activation groups. I have an idea, maybe it can be added in future updates of the game? I envision a control module that can activate weapons within a range in front of itself to launch.
The specific description is:
Assuming that the vehicle has locked a target and it carries multiple missiles, and these missiles may not be connected to the cockpit, they are In a free state, in the current version we don’t know which missile will be launched, but with this imaginary module, we know that only missiles within a certain range in front of this module will be activated and launched (this The range should be adjustable by the player), the simple explanation is that the player can specify a position, and only weapons in it can be launched. Through this part, I believe that players can make more interesting works and make many loader mechanisms.
Bye 😔
Semi-complete hollow fuselage for bomb bays and windows