I was coming up with this update idea in a discord server when I was talking to my friends, I came upon my mind that all the weapons should be updated in some way so they can be more realistic as possible without the complexity of XML modding. This is only my idea for an update so don't take this as like actual information about it. Some of these ideas on this list may be removed of they are too complex for the game to handle.
Missiles
Only for Air-to-Air missiles
Max-LockRange (1-100 miles)
G-Tolerance (1-100 G)
Max-Velocity (1-1500 mps)
Airburst (True or False)
Airburst-Distance (0-10 meters)
Off-BoreSight (1-90 Degrees)
Fin customizer (similar to wing sizing)
Bombs
FiringDelay (0.1-10 seconds)
Guided (True or False)
Guided-LockRange (1-10 miles)
Cluster (True or False)
Cluster-Amount (2-20)
Guns
Limited-Ammo (True or False)
Limited-AmmoCount (100-10000)
Gun-Velocity (100-1500 mps)
Rounds-PerMinute (100-10000)
Ballistic drop like the cannon over range
Re-edited version:
Intro
I was coming up with this update idea in a discord server when I was talking to my friends, I came upon my mind that all the weapons should be updated in some way so they can be more realistic as possible without the complexity of XML modding. This is only my idea for an update so don't take this as like actual information about it. Some of these ideas on this list may be removed of they are too complex for the game to handle.
Missiles
Only for Air-to-Air missiles
Max-LockRange (1-100 miles)
G-Tolerance (1-100 G)
Max-Velocity (1-1500 Mp/s)
Airburst (True or False)
Airburst-Distance ((0-10 meters from target)only if Airburst=True)
Off-BoreSight (1-90 Degrees)
Fin customizer (similar to wing sizing)
ThrustVectoring ((True or False)/degrees per second)
Cluster (0-20 sub-munitions)
AltitudeControlMotors (((True or False)/degrees per second)there like RCN's for missiles)
Bombs
FiringDelay (0.1-10 seconds)
Guided (True or False)
Guided-LockRange (1-10 miles)
Cluster (True or False)
Cluster-Amount (2-20)
MaxTargetingAngle (only if Guided = True)
ManualGuidance (steerable via joystick or TFGV keys)
Nuclear (True or False)
AirBurst (only if Nuclear=False or Nuclear=True)
AirBurst-Distance((0-10 meters from target)only if Airbust=True)
Guns
Limited-Ammo (True or False)
Limited-AmmoCount ((100-10000)only if Limited-Ammo=True)
Gun-Velocity (100-1500 mps)
Rounds-PerMinute (100-10000)
Ballistic drop like the cannon over range
Rockets
Function (same as missiles)
MaxSpeed
MaxRange
MaxFuelTime
Ammo (for rocket pods)
Airburst (True or False
Airburst-Distance ((0-10 meters from target)only if Airburst=True)
Cluster (0-20 aub-munitions)
Fin customizer
ManualGuidance (steerable via joystick or TFGV keys)
Torpedoes
MaxSpeed
MaxRange
MaxDepth
MaxFuelTime
PropulsionType
Cluster (0-20 sub-munitions)
Guided
MaxTargetingAngle (only if Guided = True)
ManualGuidance (steerable via joystick or TFGV keys)
@Viper_Z3R0 Also the following
Rockets:
Function (same as missiles)
MaxSpeed
MaxRange
MaxFuelTime
Ammo (for rocket pods)
Airburst
Cluster and ClusterAmount
Fin customizer
ManualGuidance (steerable via joystick or TFGV keys)
Torpedos:
MaxSpeed
MaxRange
MaxDepth
MaxFuelTime
PropulsionType
Cluster / ClusterAmount
Guided
MaxTargetingAngle (only if Guided = True)
ManualGuidance (steerable via joystick or TFGV keys)
Bombs:
Guided
MaxTargetingAngle (only if Guided = True)
ManualGuidance (steerable via joystick or TFGV keys)
@Viper_Z3R0 thanks
@Imtiaak pinned your comment ^^
@rexzion I know it isn't, I just want to simplify the process
And flyable bombs would be pretty fun. Especially when bomb-tossing
This would be cool and much easier, but it somewhat detracts from the work of people like myself
I’ve spent months cracking the code on how to make guided bombs that don’t have ANY change in speed and have ZERO smoke. I have a GBU-12 and GBU-28B on my page and they are super simple to make and use @Viper_Z3R0
@Viper_Z3R0 XML isn't hard to use
@rexzion so it is easier to make high performing or make realistic weapons
bruh why
@Kangy I dont know, that's the one thing that I'm thinking of.. It will break some builds
Good de- I mean, WiiMini @WiiMini
@Kangy all have default settings if the update occurs
Looks great, what would happen to the thousands of planes currently on the site though?
Why not
That seems cool
Perfecto!!