I have a smol problem and its is that when you select a target and you have an auto aim turret, when you shoot the target it just dies right
And you know in simpleplanes when the target selected dies it disappears and the turret have no target to lock on so it auto centers
My problem is, i don't want the rotators of the turret to auto center, i want it to stay at the last position it was before the target got shot, can someone help me with that?
I think it has something to do with the smooth
function but idk how to connect it to the TargetSelected
function
Solved
it doesn't need funky tree, im just dumb
Just by putting TargetSelected
as a damn activition group
Just that simple :)
You didn't waste it, i like to help people, also, my bad i misread it. basically the same but reversed. XD
@goboygo1 lmao i just found out how to do it
Simply by putting "TargetSelected" as the activation group
So it only activates when there's a target selected
Sry for wasting your time
@goboygo1 i know what that does, this won't help me, it even defeats the whole point, i don't want it to be 0 when there's no target
Thanks for tryna help🙏👍
I guess it's impossible without hard funky trees codes
You can make the rotators de-activate when there is no target,
then set them to zeroWhenDeactivate = true.