hi im wondering if it would be possible to write a script that makes a jet engine have for example 0.2 power at 0kph and 1.0 power at say 600 kph ? because the only thing i dont like about this game is that there is no static vs dynamic thrust modeled and i have this idea, but not the scripting knowledge to try it.
Throttle*(0.2+inverselerp(0,166.67,IAS)*0.8)
0.2 for static amount, 0.8 because 0.2+0.8=1
@GroBaleaze reduce the value for
max
and increase the powerMultiplier proportionally@edensk yo, I used this for my thrust vectoring SU 34 but i want it to be a little bit more responsive, what number do I change? it takes too long to spool the engines up and i keep crashing xD
@Tejdz of course lol
@edensk may i use this script for my planes that i upload if i credit u ?
@Tejdz np man
@edensk i put it in the input. thank you so much it works wonders!
@Tejdz input
@edensk wow! thank you! do i put this in the powermult or the throttle input ?
kind of, you can use a funky trees expression to turn it on at a certain speed or throttle setting but other than that i do not know jacksh*t about funky trees, even though i'm a gold user
idk