Pretty simple.
Make funky trees code on the cockpit block, give it a name like let's say
FlyByWire=[(PitchRate/4)/((IAS/100)+1)]
then we could just reuse these named packets in other blocks without having to write the entire math for each part again. as well as tweaking a lot of things on the fly by just editing the code inside the cockpit block.
Please consider it.
(some bugs)
Angle of attack/slip indicator at speed 0 or lower is broken. please just make it display 0 at airspeed 0
@WNP78