I'm planning for a new aircraft with a new concept of "Structure". By building basing on a high-health structure frame to simulate the damage when the aircraft being attack.(Probably a WWII heavy bomber)
So, I'm wondering how much damage can the AA weapon do including the carrier fleet's gun and missile, snowstone base's AA misile, convey's gun and the WWII fleet AA cannon.
Also, any suggestion for the "structure" concept are welcome to comment.
Higher part count builds are more durable, they distribute the shots
The structure concept is gonna have these feature:
- Reaistic fuselage skin damage
- Real control surface
- Wing skin damage relate to lift
- Wire-control control surface (damagable)
- Real fuel tank and position
@WIZARD2017 yes
@WIZARD2017 I'm talking about health values,
Do there have a blood volume? I don't even know that.@lonelya
I often change other people's planes like this,
You turn off the collision response of the parts, and then increase the blood volume.
@WIZARD2017 It takes thousands of parts,
@WIZARD2017 lol either way
There will be a low-part version but I cant ensure that is "mobile friendly" to you. lol@Reeeeeeeeeeee45
Cannot wait for this but will there be a possibility for mobile friendly version?
They do lot o damage. That sounds to complex for we mobiles.
That’s sound too unachievable, I actually means the fuselage skin is all connected to the frame separately, and when it’s damaged even explode, the aircraft is still flyable.@MassiveSimurgh
- Realistic fuselage skin damage
probably supposed to scratch or holes caused by bullets and the place of burns caused by small explosions?
I will cry if you get this project done
@WIZARD2017 best of luck to you.
It's gonna be quite difficult, I think I will figure it out.@sobaka
YOOOO IVE BEEN WATING FOR SOMEONE TO DO THIS HYYYPPPE
Oh, thanks.@UsualPiooneer
Is that possible that the damge is related to the aircraft weight?
@UsualPiooneer