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Funky approximation of dynamic wing bending due to velocity, gforce, and AoA, or something, i dropped fluids 1 last semester kthxbye

Mod BaconAircraft  3.7 years ago

Le airfoil


Le greph


Tis only approximation so i tell 3 of the 4 to sod off and only use c_l dont scream at me kthx


Le wing mapped out on graph, +y --> +z, +x --> +x towards right.
Distributed force along the surface of the wing is approximated as a concentrated force acting on the centroid of the wing and centroid of the control surface. Overlaps exists but i cant be bothered to fix kthx


Bending moment interpreted from data passed with constants;
- number of spars
- average spar dimension
- spar cross section shape
- shear modulus of spar material
- young's / elastic modulus of spar
- average wing cross section area
- wing volume occupied by air to material fraction

Constants factored in with dynamic variables:
-IAS (m/s)
-Alpha (deg)
-Vertical G force (m/s^2)
Is only approximation, so is not accurate, but paints a decent picture


Dynamic variables are modifiable to visualize the approximate average wing deflection in degrees from the root to the tip. Again, this is a crude approximation as tbh nobody is ganna notice or give a crap about a quarter of a degree of error in sp.
145m/s, zero aileron deflection, level flight, 1g.
Graph shows deflection of wing for given alpha (AoA)

316m/s, 14 degrees of aileron deflection, 8G turn.

basically u go fast, u pull g, le wing does the wiggle wiggle deflect yes yes


Probably has a tonne of errors
I made this on a bored sunday afternoon a few weeks ago during reading week and didnt bother checking the numbers manually, neither can i be bothered to fix anything, sorry lol.

Now to put this heap of hot burning garbage into funkytrees... suffer

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    Mod Vincent

    Lmao noob, wing doesn't flex only slinkies do.

    Pinned 3.7 years ago
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    55.4k Beefy

    wow

    3.7 years ago
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    7,513 SuperRoto

    All I see are squiggly lines that look like mountains. No clue what that means, but cool.

    +1 3.7 years ago
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    @AN2Felllla no no, just a crappy teaser

    3.7 years ago
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    I feel like your flexing on us lol

    +2 3.7 years ago
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    ok

    3.7 years ago
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    137k BaconEggs

    yea

    3.7 years ago
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    162k spefyjerbf

    Nice. Tbh I haven't really been able to apply fluids too heavily. Approximations are fine - everything is approximated to some degree.

    3.7 years ago
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    @spefyjerbf Yep, thanks. All I wanted was a rough approximation to have the wing flex and deflect without the use of free spin rotators in the game. Like you said, 2D airfoil is nothing like a finite wing, hehe... like making the assumptions of inviscid, incompressible flow over a perfectly flat, 2d surface... At the current stage, i've yet to learn applications of doing anything besides some rough approximations. In other words, I'm in the valley of despair of the dunning kruger effect graph lol. But i guess it works, kinda. I doubt the validity even for an approximation, but like you said, good enough for sp. kek

    3.7 years ago
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    stuff I don't understand but cool

    3.7 years ago
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    162k spefyjerbf

    Ah, so to summarize, you are making a deflection angle based on the forces on the wing? Pretty cool tbh. A finite wing will behave slightly differently from a 2D airfoil, but I think that won't really matter in SP tbh. Good work!

    3.7 years ago
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    3,656 Dathcha

    What?

    3.7 years ago
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    11.5k shipster

    All I see is squiggly lines and confusion xD

    3.7 years ago
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    @edensk Yeah, I'll definitely be retaking that course whenever people here decides to have a bit more sense of responsibility and not have a 4th wave. Taking fluids online was literal hell.

    +1 3.7 years ago
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    16.5k edensk

    @BaconAircraft Oh yeah, online classes are awful, it's unfortunate you had to drop off as it's a very interesting topic, for me at least
    I've managed to make some quite advanced wing physics for a little ultralight replica using engines and it works really well aside from some bugs, but I'm kind of taking a break from the game so I have no idea if I'll ever finish it either

    3.7 years ago
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    @edensk

    Idrk as I've only studied aerodynamics in my free time so you definitely possess a lot more knowledge than I do

    Tbh I doubt I know any better than you, I dropped fluids 3 days before the term course drop deadline because online learning was a shitshow and a half, so my knowledge is limited. My understanding structural analysis and whatnot vastly surpasses my understanding of aerodynamic forces acting on surfaces.
    I just wanted to make something that's a bit more than increase load = increase bend but I dont think i'd ultimately use it for anything as of now.

    3.7 years ago
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    Coloured mountains go weeee.

    3.7 years ago
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    16.5k edensk

    How come you used Cl and not CL?
    I assume you could have used the thin airfoil theory to obtain the correctish CL slope and CL max
    Or additionally you could have used the stall speed and weight possibly provided by a report or manual to obtain CL max, and use a simulator like XFLR5 for approximate graphs or something
    Idrk as I've only studied aerodynamics in my free time so you definitely possess a lot more knowledge than I do
    Looks like a very ambitious and fun project, good luck with it!

    3.7 years ago
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    I'm bad at math lol

    3.7 years ago
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    13.9k ChrisPy

    Idk why you made this so complicated lol.
    High load = bend

    +2 3.7 years ago
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    Mod DeezDucks

    Speak stupid for the rest of us kthxbye

    +4 3.7 years ago
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    44.3k rexzion

    bruh lmao what are these colored lines a friken 3 year old could draw better lines

    +3 3.7 years ago
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    why wing flex that bad wing is 100% sturdy bruhh

    +4 3.7 years ago