How do I make planes with super maneuverability? Also able to recover from stalls, remain controllable at all times
Comment your ideas below in the comments! We're very interested to know
Comment your ideas below in the comments! We're very interested to know
https://www.google.com/url?client=internal-element-cse&cx=002121153734622224974:o52uyvgpukw&q=https://www.simpleplanes.com/Mods/View/919015/Fly-by-wire&sa=U&ved=2ahUKEwjS5bjzg6vAhXIxTgGHYpUBM0QFjAAegQIAhAB&usg=AOvVaw2RPbbSgFCxfkALvnWKWEQ
An mod which is of no use for mobile players.
@Macrophage Sorry to hear that. You can try again in my next challenge (announcing soon!) though...
@Urocyon Thanks! Oh yeah, about your critter challenge, my sp crashed, deleting half of my designs including my challenge entry
To achieve stability in this game you don't need to resort to gyroscopes, mods, FTs or outlandish jury-rigging.
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Just make sure that you center of mass (CoM) is far enough in front of your center of lift (CoL). If need be, editing the mass of parts using XML is the easiest way of doing so. Put the CoM too far in-front of the CoL and either the nose will pitch down constantly or the aircraft will oddly shudder a bit.
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Also, try keeping the center of thrust (CoT) in line with both the CoM and CoL.
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It gets really easy once you learn where the "sweet spots" are on a particular build.
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There is a tool in the builder that allows you to see where your CoM, CoL and CoT are on your craft. This overlay is your friend!
@Astro12 Okay
GuyFolk made guide . See it .
I.., don't use too large wingspans
Oh, okay
Weight, thrust vectoring, and COM/COL positioning.
Most hypermanueverable planes tend to be quite heavy, as you need substantial reenforcement to hold the thing together during some manuevers, and that reenforcement isn't light. The whole weight thing makes sense when you consider Newtons three laws of physics.
you can use gyroscopes on rotators and use the yaw power combined with FT for control (I think it's patented here tho)
Someone once told me that "Practice, and a little luck. If you know the math and phyisics behind SP, the game becomes easy " And yeah, it's unexpectable to make an aircraft stable, but 93.9% of my designs failed tests, and 7.1% are unexpectedly stable
@Souka oh
I mean by yes, i mean its "Yes" cuz making aircraft stable is kinda..unexpectable, it based on your aircraft design, example my fenrir, its very manuverable but stable at same time without any Funkytree
@SCP1471 no
@SCP1471 Oh, okay,
@Macrophage meaning he/she is admitting that my theory is correct.
What do you mean by "Yes"?
Yes
I would insist the Devs to implement the fly-by-wires yet there is a mod for that but it's of no use for mobile users.
@Macrophage but Fly-by-wires and thrust vectoring are the main things which keep the plane stable while doing manuvers. One such example is Cobra Manuver.
@SCP1471 Okay
@Macrophage wired sp logics.
@SCP1471 Yeah I used Thrust Vectoring, but it doesn't pretty much recover from stalls... Also how do I make FBW in the game?
It can be primarily seen in su-27,30,33,35,37
Fly-by-wires and thrust vectoring.