Is there some way to add a delay to rotators like you can do with detachers so that the rotators rotate the thing after some delay
Is there some way to add a delay to rotators like you can do with detachers so that the rotators rotate the thing after some delay
@spefyjerbf i came up wwith a gyro stabalized, multi axial weight and thrust system that doesnt use ft. but the rotators may not work without jamminng. hm...
@K2K No 2. Is definitely an advanced method, though it may be better for certain situations.
@spefyjerbf I considered no.1 but no. 2 is.... hard.
@spefyjerbf ok this one works thanks you so much for the help and you can have a hug as a thanks
Ah. That’s probably because the code that I gave wasn’t designed for booleans (which can either be true or false). Thankfully, the code becomes more simple when we apply it to true/false statements:
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(ammo("Tomahawk 4")=0) * floor(smooth(clamp01(ammo("Tomahawk 4")=0), (ammo("Tomahawk 4")=0) ? 1 / 10 : pow(10, 10)))
.
I typed this out on my phone so lemme know if it works. I might be missing a parentheses or two
@spefyjerbf ammo("Tomahawk 4")=0 * floor(smooth(clamp01(sign(ammo("Tomhawk 4")=0)*ceil(abs(ammo("Tomahawk 4")=0))), ammo("Tomahawk 4")=0 ? 1 / 10 : pow(10, 10))).
This was what I used can you tell if I made a mistake or something
@spefyjerbf hey so I tried you funky tree Magic spell it doesn't seem to work with detailed inputs ie: ammo("Tomahawk 1")=0 .It executes the input but doesn't seem to apply the delay any idea why this happens
@K2K Two ways:
1. Set all but a few parts to massScale = 0
2. Some funky trees magic with thrusters
@spefyjerbf I saw your sci fi builds and I'm wondering.. how do u make them float? Can you tell me if it's no trouble...
@YoDudeChase stop he has deleted his account. Cringe.
@YoDudeChase ok
But hes gone now...
Can I get an explanation of what is going on @TheMcDonaldsMan with some guy named Lanc because I think he deleted his comment
@spefyjerbf thanks for the help, Idk why the comment section just exploded this never happened to me before
@spefyjerbf goood, but all i use is funky tress
@TheMcDonaldsMan ?????? what
@TheMcDonaldsMan true
@TheMcDonaldsMan relax. He's dead
Oh boy this comments section looks fun. I might as well leave a comment, but unlike the others I will actually be helpful. We can use some Funky Trees code to do what you are asking for:
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RotatorInput * floor(smooth(clamp01(sign(RotatorInput)*ceil(abs(RotatorInput))), RotatorInput ? 1 / delayTime : pow(10, 10)))
.
Replace the following words with values as you see fit:
RotatorInput: the input for your rotator. It could be VTOL or trim or something
delayTime: however long your delay is, in seconds
.
Let me know if this works. I am not super familiar with how rotator inputs work with my standard delay inputs. Put this code in the “input” field of the rotator using overload, and lemme know if it works!
@Lanc
Woah, a pretentious dick!
@Dathcha pog
How does them being a furry make them a terrible person that you must hate? It’s kinda like saying all fat people are stupid and dumb @Lanc
im actually a furry to
wow i could help
Whose that furry in the pfp.