i have been making a lot of dragons lately, but hate to use 2 rotators for 2 inputs, this makes the dragons wobbly and its a pain in the _ to repair the connections when the rotators connect to weird places. the question is:
i have been making a lot of dragons lately, but hate to use 2 rotators for 2 inputs, this makes the dragons wobbly and its a pain in the _ to repair the connections when the rotators connect to weird places. the question is:
@edensk thx for the help, imma try that put :)
ActivateX ? something : something
Activate1 ? Roll : 0
clamp01(ActivateX)*something
clamp01(Activate5)*(Yaw+Pitch/2)