Basically I’m making something that’s really fast and every time it’s about to hit the ground in a crash, instead of crashing and exploding like one would expect, it just noclips through the ground like nothing’s there. It’s not that it’s a problem, it’s just that it’s unrealistic, and I don’t want it to be happening. Give me punishment, damnit! Turn my aircraft into a flaming ball of fire when my overconfidence kicks in! Don’t just send me through the very ground I took off from, stop that!
Anyway yeah how do I prevent it from doing that
@Rodrigo110 like 10,000+ mph, but never more than 15,000.
Exactly how fast are we talking about here? If it's like a million km/h it may the physics are too slow for your plane.
I'm thinking of a bug.
Your plane be faster than the processing time xD