As per usual, I glitched things again. Ugh why do I even try to explain this professionally, let’s just cut to the chase.
So yeah, basically this happened while I was using that warp-drive thing that Hedero made, gonna try to mess with it some more and see if I can get more chaotic results. I’m especially intrigued by the moon’s graphical glitch, as it appears to be “prisming” like the terrain in SP does when it doesn’t render properly. This intrigued me, as this is what happens to solid 3D terrain in game, but the moon is a 2D sprite, yet it’s behaving like it’s 3D? Very strange indeed.
so sad