So MegaFox made this beautiful replica of PS (or SS?) Seeandbee
I've upscaled it to nearly accurate size, gave her better propulsion, better turnability, animated rudder, and improved stability (cause of the scaling)
Added some scoop vents, and painted her black (although I'm not sure if she was green or black cause I see her depicted in both colors)
BUT the main question is how to make the paddles rotate? I tried some magic with rotators, didn't work. Tried VTOL nozzles with free rotation, didn't work either. And yes I disconnected the paddle parts from the fuselage parts and disabled collisions. Any ideas about an infinite rotator or anything? Of course I want to link the rotation to throttle
Ok, I'll keep trying and experimenting then, thanks bud'
@Atoka220 range will change the speed (but do not change the min and max values), and having a high rotator speed will be good. If it doesn't move at all then it must be an issue with connections
@edensk Doesn't work still
I increased it all the way to 1000. Should i set speed and range? (shouldn't matter if it's infinite tho)
@ExiledKristen I'm talking about the paddlewheel not the rudder. I already did that as i said in the post
I'll try it edensk, thanks. I found a different code that didn't work
Its not a paddle its a rudder
sum(Throttle*1)
as input for a normal rotatorincrease 1 as desired