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Weapons bays (kinda)

364 Phantom7  3.7 years ago

So I’ve been working on a plane for a while now and I can’t figure out how to make a piston extend or retract by selecting a weapon. Any help would be appreciated thanks!

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    How do I make my hinge rotator open with two inputs. I have it set as selecting one weapon, how do I make it open by selecting multiple weapons, for example. I want it to open when I select interceptor and cleaver, but not guardian.

    8 days ago
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    28.4k goboygo1

    Yes, just paste the exact weapon name in.

    3.7 years ago
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    364 Phantom7

    @Shelbysine https://snowflake0s.github.io/funkyguide.html may have already tried the tutorials

    3.7 years ago
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    364 Phantom7

    @goboygo1 does it work with custom names?

    3.7 years ago
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    28.4k goboygo1

    Input should be
    selectedWeapon = "Insert weapon name"
    That ought to work. Might need to be
    clamp01(selectedWeapon = "Insert weapon name")
    I may be wrong.

    +1 3.7 years ago
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    1,124 Shelbysine

    I don't know but I can send you a funky trees guide link if you think that'd help. If your pretty decent with XML modding then you should be able to understand it better than I did

    3.7 years ago