The concept is quite interesting to me, as I could make WW2 style bombers with actual working turrets, but I don’t know the code to actually make the turrets move. If anyone does have the code paste it in the comments please, that would be appreciated :)
As i can remember,
Horizontal -
( TargetHeading - Heading )
Vertical -
( TargetElevation )
Use these code for 2 rotators,one horizontal and one vertical
If that doesnt work,set up
min
" to0
instead of
-1
Note:
This is for ground vehicles and AA batteries
And btw click here if you dont want to code stuff,just take off the machine gun and remove the parts until the rotators remain
@Vosper also just ask me if you need a different angle range for either the vertical or horizontal movement (ie. limited to just the left side of the craft or only the hemisphere above the aircraft)
@Vosper there are 5 different rotators that are all connected in a certain way so i cant just paste the code in unfortunately
@Vosper he is correct, as not all turrets work the same. Some are self stabilized while others only work if they are kept completely flat. I did just release an angle limited tail gun and the full range of motion original design which you can take right off of it as long as you put it back on facing the same way
@Vosper
Ask someone else, the code depends on the weapon itself, where it is from the cockpit, etc
@Tookan do you know the FT code for the rotators?
Funky Trees