I would like the Devs to do it. Like of we have to make the fuselage health strong, also when we shoot it, it hits and blast not like if the armour isn't thicc it should pass through the tank and if it's armour is thicc it should bounce off or should get exploded.
𝕰𝖝𝖆𝖒𝖕𝖑𝖊:
What do you think?
I wonder if it can be done 🤔
@NikoFox2 ok
I will only be happy if this makes my 250lbs robot combat more realistic
@JustLookingForFriends yay
@FFFFFFFFFFFFFFFFFFFFFFair ok
it cant be done , these simulations work by using hundreds of thousands of tiny blocks , and they take from 2 mins to 5 hours to compute depending on the complexity , so SP or even any other game wont be able to use it , untill quantum computers become available for retail.
Not currently possible with the game engine of SP, but it would be damn cool.
@asteroidbook345 yes.
That would be cool but it’s waaaaayyyy too complicated
It would be too laggy