So, no ones really come up with a resolve for this question, and it's been killing me,
If you look in the valley on the main island of the Wright Isles, you'll notice the textures begin to smear on the sides of the valley, is this intentional? Or was the dimensions of the map supposed to be different?
We're they supposed to be shorter? or we're they longer and wider than they are now?
Another reason Wright should be destroyed
@BaconEggs btw another question just came up, how do ppl make vehicles go at a a fixed max speed?
@BaconEggs ikr lol
@ThatKindaWeeb thats the consensus pretty much among the sp community
@BaconEggs I see, I just think the maps could look better and add to immersion if they were wider and longer than they are
thats just how unity terrain works
it applies the texture on top and not like a 3d object, which if you look straight down (better to do at night) itll look normal, and youll also notice the texture repeats
@AndrewGarrison @WNP78 I've wanted this question for a while, I hope your schedules aren't too tight