Unfortunately miniguns or wing guns don’t work in MP, only special missiles or bombs.
You can use boom 25’s with scaled down explosion and size, launched by Detachers (like I use on my MP A-10)
.
Also, can I make a request for a tank possibly? I really am wanting to see a M1A2 SEP v3
@rexzion Yup! Might also be tedious manually connecting all bombs to the detacher, btw if you need any help regarding sp's weird damage system i'm 100% free to help!
@Nofferston on small explosionScales (.05-.2) the bombs work pretty alright, the issue is that they damage multiple parts. it's very surprising really that the bombs don't just make the target explode instantly.
about the cannons: I already have one with 40 rounds, it's around 80 parts since each bomb needs it's own detacher. tanks are already around 200 parts with the gun. thankfully fps is generally not an issue with 200-500 parts
@rexzion Oooo, that must've been very difficult, bombs really do not like damaging a single part only but I can see that it's possible to make a damage model specifically for bombs, but I'd imagine the HP values would probably below 100 since bombs don't have impactDamageScalar and only relies explosionScale, probably the only way to increase damage per shot without making it instakill is by multiple bombs with 0.15 explosionscale or something close in a single projectile! But that would also eat part count :3 :3
@Nofferston they are possible i actually have a recording or an MP battle with my LT-11 light tank.
MP combat is quite buggy sometimes during the fight we were having a couple issues with server connection but most of the time it isn't as bad
things that don't work in MP:
rockets
cannons
machinegun (both parts)
rocket pod
countermeasure
.
things that do work in MP:
bombs (boom 25 and boom 50)
all missile
torpedos
.
thats why im using bombs as MP cannons instead of using the cannon part
@EmpNapoleonBonaparte ?
@DrexxVolv Good point..
@WolfSpark Sure! I haven't done anything in awhile so I'd love to challenge myself once again.
@EmpNapoleonBonaparte Multiplayer.
Member of Parliament?
Unfortunately miniguns or wing guns don’t work in MP, only special missiles or bombs.
You can use boom 25’s with scaled down explosion and size, launched by Detachers (like I use on my MP A-10)
.
Also, can I make a request for a tank possibly? I really am wanting to see a M1A2 SEP v3
@Nofferston wide Austrian painter.
@rexzion Wow thank you very much! Works very well too!
@Nofferston here's the link to an MP tankfight incase you want to see
link
@rexzion Yup! Might also be tedious manually connecting all bombs to the detacher, btw if you need any help regarding sp's weird damage system i'm 100% free to help!
@Nofferston on small explosionScales (.05-.2) the bombs work pretty alright, the issue is that they damage multiple parts. it's very surprising really that the bombs don't just make the target explode instantly.
about the cannons: I already have one with 40 rounds, it's around 80 parts since each bomb needs it's own detacher. tanks are already around 200 parts with the gun. thankfully fps is generally not an issue with 200-500 parts
@rexzion Oooo, that must've been very difficult, bombs really do not like damaging a single part only but I can see that it's possible to make a damage model specifically for bombs, but I'd imagine the HP values would probably below 100 since bombs don't have impactDamageScalar and only relies explosionScale, probably the only way to increase damage per shot without making it instakill is by multiple bombs with 0.15 explosionscale or something close in a single projectile! But that would also eat part count :3 :3
@Nofferston they are possible i actually have a recording or an MP battle with my LT-11 light tank.
MP combat is quite buggy sometimes during the fight we were having a couple issues with server connection but most of the time it isn't as bad
@rexzion Yikes! Almost Impossible to make MP ground battles a possibility then!
things that don't work in MP:
rockets
cannons
machinegun (both parts)
rocket pod
countermeasure
.
things that do work in MP:
bombs (boom 25 and boom 50)
all missile
torpedos
.
thats why im using bombs as MP cannons instead of using the cannon part
@BaconEggs AH! They really don't work in MP?
nope never have