Is there a way to mod a cleaver missile to launch without having to lock on or use the "fire missile" button? I am trying to make it so I can just activate an activation group and the missile will fire up but cannot figure it out, please help. The only xml mod i can have is overload, so if you can give me instructions for overload that would be awesome. Thanks!
@Clutch Thanks!!!
@crazychickenguy Ok. I might be wrong.
@BeastHunter the detacher/pylon thing is not working, it is just dropping like a dumb bomb
@Clutch is there a way to do that without being in flight?
Put the missile on a detacher or pylon and set the activation group to the one you want to use. No XML needed.
Use Overload and set
lockTime to 0