So as you know i cant work these funky trees out and no matter what i try i cant get it to work for what i want.
Would some kind person please create me a command for an engine so it responds to throttle but only activates above 1000kts(ish). Thanks in advance.
@edensk oh, okay! Thank you so much!
Sorry, I didn't realize it lol
@LieutenantSOT I already added a 0.5s delay, it's the 2
@edensk do you know how to delay it from starting?
Sorry. I keep asking too much
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But either way, thank you so much. This code works perfectly
@edensk oh, thanks!!
@LieutenantSOT floor(smooth(clamp01(GS>A & GS<B),2))*Pitch
@edensk sorry, I did a horrible job of explaining that lol
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So I'm trying to make an engine that has a working "transmission." Each gear is an engine. Because engines do not have rpm in the game, I'm basing it off of the speed of the vehicle. For this to work, I need multiple engines
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Now, for this, I'm trying to make it where a weak engine runs until the vehicle reaches a high speed, then it shuts off. After a 0.5 second delay, the next, more powerful, engine turns on, and keeps accelerating until it reaches the speed for the next engine to turn on
The code I'm trying to make right now would make the engine only work within a certain parameter (IE only from GS 10 to GS 30). But I am having very little success. However, your code below with the
Pitch*clamp01(GS>10)
functions on the engine@LieutenantSOT can you explain it with words? I don't get what you mean
@edensk
okay, quick question, with that clamp01(x) code, how do you turn it into a variable based on a range?
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For instance, if I wanted something like
Pitch*clamp(>x,<x)
how would that have to be written?@edensk ah alright, thanks!
@DwiAngkasaAeronautics If you go to the desmos link I posted earlier you'll see. The altitude thing is part of the mach code
Hey @edensk, what's the number behind
pow
stand for? and also why altitude has to be multiplied by 0.003937?ah i see thats smart most of the time acceleration isnt modeled well in this @edensk
@edensk thank you so much! This helps a TON
@LieutenantSOT
Throttle * ((-13.717*pow(clamp( (TAS/(340-clamp((Altitude*0.003937),0,43))) ,.65,1)-.92 ,2)+1) + (0.9122*pow(clamp( (TAS/(340-clamp((Altitude*0.003937),0,43))) ,1,2)-2,2)))
You're welcome! @RamboJutter
@edensk thanks 😊 I will plug that in next time I get on, glad someone knows how these things work.
@edensk oh, and the maximum thrust mach will be at about 0.92 mach (the same mach that propfans start becoming unstable due to vibrations). The aircraft will not be able to surpass the speed of sound easily, so I'm not too sure about whether it will produce power after mach 1.0
@edensk oh, really? Thank you so much
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So, the aircraft I'm building is a massive aircraft, and it will normally fly at up to 50,000 or maybe higher.
The mach number is 0.65 (the aircraft is not the fastest)
@LieutenantSOT tell me the starting mach and the maximum thrust mach and I'll give you the code directly
@edensk woah, that code is great!!
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I'm making a turboprop/ramjet engine right now, and the ramjet acts like afterburner. I might attempt to use this. Is there a way to make it work under Mach 1?
Here you have it:
Throttle * ((-0.4444*pow(clamp( (TAS/(340-clamp((Altitude*0.003937),0,43))) ,1.5,3.5)-3 ,2)+1) + (0.043895*pow(clamp( (TAS/(340-clamp((Altitude*0.003937),0,43))) ,3.5,8)-8,2)))
And here's the link to the desmos graph, so you can modify it at will
@ChrisPy Not really. I'll create a realistic thrust vs mach curve, where thrust increases gradually up to a certain mach (starting from anywhere between mach 1 and 2 in this case), and then starts to decay
@edensk has pretty much got it there the method he will most likely take though is have it start creating thrust at a higher percentage than 0 it'll basically just be y=mx+b but with parameters for activation
I can give you a much more realistic code in a day or two, but this is what you asked for:
Throttle*clamp01(TAS>514.44)