Big ask with several problems to solve:
I'm trying to spin a spoked wheel on a car using a rotator.
Question 1). Is it possible to have a rotator spin Clockwise and Counter Clockwise without it returning to it's starting position?
Currently for InputController I'm using
(Input) smooth(Time * Time,10 * clamp01(VTOL)). (with no spaces)
(Min) -0.3
(Max) 0.3
For JointRotator I'm using
(Range) 180
(Speed) 1.5
This gives me a somewhat smooth start for VTOL (+) but nothing for (-), and no spinning for VTOL Reset (0).
Question 2). The settings above allow the car to go from 0 to 20 MPH. The Wheel is made up of 100+ parts but they're stable with no shaking at those speeds. Is it possible for the Rotator to have more range (spin faster) WITHOUT Increasing the (Speed) value?
Increasing the (Speed) value causes the car to flip.
Question 3.) Can AB1, AB2, etc.. be used to switch direction from Forward to Reverse (if needed to resolve).
@SnoWFLakE0s I'm 60, lol, I'm going to need a little more info b4 I understand what you mean....
Use sum for non returning values.
@BogdanX tensors? Where is that? I don't see it in the drop down menus.
@SnoWFLakE0s
@BogdanX