@V ah I see, I'm a pc only player and the sp designer is super frustrating sometimes cause I can't drag parts lol
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Your comments make complete sense and I didn't even think about mobile players
@Leahh as a mobile player, the controls for SR2 aren't the best, the cursor is small enough to where you will fat finger it 9 times out of 10. To the point where I'm creating a mess of cloned parts and camera movements instead of moving the cursor around. Dragging things into shape on mobile also isn't precise, I can manuver a fuelslage into whatever shape I want in the most tight spaces in sp, it's hard to do that on sr2 without selecting other fuelslages. Also, the flexibility in XML modding in simpleplanes is orders of magnitude better than SR2, I can change any attribute about any part I want without opening a text file or using a limited tinker panel. though your procedural jet engines and landing gear make me jealous, and SP really needs a form of vizzy, as the people here have created insane things with funky trees, I wanna see what they do with vizzy. Also SR2 graphics are much better, and you get texturable fuelslages. Luxuries we wish we had
Coming from someone who plays both, you will hate the SP designer, it's fat and clunky. Plus you will miss dragging parts into shape too. But, with that said, SP has far better tasks and challenges to do, it makes the game far more involving and replayable. Weapons are good fun too. Try it, you will probably like it, but you'll probably struggle with the designer
The best part of the SP designer is that the nudge increment and the part adjustment increment are completely unlinked, and the minimum nudge increment is 0.1 of a millimetre, so placing things precisely and adjusting the length of things is really quick and easy. Also you can do multiple things at the same time without having to go into the settings, like you can rotate things and nudge things at exactly the same time. Also the hot keys to rotate things always rotates it by 90 degrees, so if you want things adjusted quickly before placing them on your plane, that can be done without excessive clicking or having parts being unexpectedly rotated. Also if you want stuff done in more precision, there's one single menu where you can nudge and rotate things and adjust their increments, and it's super easy to use.
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The main complaint of the SP designer is that placing parts on your plane can be a pain in the butt as parts never seem to want to go where you want, and when you place them, they attach to everything. But the thing that causes this, in my opinion, is a thing that's extremely useful if you make more detailed builds: parts have have unlimited connections to other parts. This can be super useful if you're building extremely detailed, small things like custom logos and gauge clusters and cockpits, where some parts need to be connected to like 50 other parts at once. The game also has a connection editor so controlling the connections around mechanisms is a breeze
@jamesPLANESii @Strucker the main reason I don’t play sr2 is because of it’s awful ui, can’t stand going through dozens of menus just to rotate a part
@jamesPLANESii blah blah blah
@Leahh double click on a part if it won't drag
@V ah I see, I'm a pc only player and the sp designer is super frustrating sometimes cause I can't drag parts lol
.
Your comments make complete sense and I didn't even think about mobile players
@Leahh as a mobile player, the controls for SR2 aren't the best, the cursor is small enough to where you will fat finger it 9 times out of 10. To the point where I'm creating a mess of cloned parts and camera movements instead of moving the cursor around. Dragging things into shape on mobile also isn't precise, I can manuver a fuelslage into whatever shape I want in the most tight spaces in sp, it's hard to do that on sr2 without selecting other fuelslages. Also, the flexibility in XML modding in simpleplanes is orders of magnitude better than SR2, I can change any attribute about any part I want without opening a text file or using a limited tinker panel. though your procedural jet engines and landing gear make me jealous, and SP really needs a form of vizzy, as the people here have created insane things with funky trees, I wanna see what they do with vizzy. Also SR2 graphics are much better, and you get texturable fuelslages. Luxuries we wish we had
Coming from someone who plays both, you will hate the SP designer, it's fat and clunky. Plus you will miss dragging parts into shape too. But, with that said, SP has far better tasks and challenges to do, it makes the game far more involving and replayable. Weapons are good fun too. Try it, you will probably like it, but you'll probably struggle with the designer
i do agree cause i cannot work out how to build in the sr2 designer lol.
@goboygo1
The best part of the SP designer is that the nudge increment and the part adjustment increment are completely unlinked, and the minimum nudge increment is 0.1 of a millimetre, so placing things precisely and adjusting the length of things is really quick and easy. Also you can do multiple things at the same time without having to go into the settings, like you can rotate things and nudge things at exactly the same time. Also the hot keys to rotate things always rotates it by 90 degrees, so if you want things adjusted quickly before placing them on your plane, that can be done without excessive clicking or having parts being unexpectedly rotated. Also if you want stuff done in more precision, there's one single menu where you can nudge and rotate things and adjust their increments, and it's super easy to use.
.
The main complaint of the SP designer is that placing parts on your plane can be a pain in the butt as parts never seem to want to go where you want, and when you place them, they attach to everything. But the thing that causes this, in my opinion, is a thing that's extremely useful if you make more detailed builds: parts have have unlimited connections to other parts. This can be super useful if you're building extremely detailed, small things like custom logos and gauge clusters and cockpits, where some parts need to be connected to like 50 other parts at once. The game also has a connection editor so controlling the connections around mechanisms is a breeze
I'd say go for it, although the building systems are drastically different from sr2, so it may take some time to getting used to it
Hello, did you bring cookies? I heard they're good over there
@Strucker
I would say that sp is still better if you don't know either system cause of all the incredibly annoying bugs in the sr2 designer.
Yes. This is a really fun game.
depends on what you’re used to :)
@goboygo1
Yes, buy it for the xbox. im kidding about the xbox part
I'd say go for it. There's tons of stuff you can do in SP. But unlike SR2, there's no space :P
If given a choice get the PC version of the game.
Are you on mobile? It is much easier to build in sp on mobile. I would say its worth buying.