at least i think thats what changed this, absolutely bonked the afterburner effects i spent an entire day making last month
1.10
1.11
other yucky stuff
missile trails are now black pretty much
sunrises lack mid tones (reds and purples) that should be in between oranges and blues
the clouds are no longer shaded right
whatever happened to the particles they dont seem to add brightness to each other rather just sticking to the same color theyre set to and it looks very lousy
not sure if this was intended or a bug id like to know
not a post bashing the beta me n the boys went nuts 2day with all the new stuff and its really cool :>
i think missile trails broke and somehow got swapped for the destroyer's missiles?
@AndrewGarrison i will say i really like the dimming of the ambient sky im guessing that was to alleviate eye strain ?
I'm really panicking over this
I'm also having a lot of issues with colour inaccuracies. Colours on old builds are now completely off.
Also there seems to be something wrong with shadows maybe? Overall a lot more contrast (?) and very dark shadows even in bright daylight. By shadows I don't mean the actual shadows, just the surface being darker when covered and stuff.
I'm sorry about the visual changes due to the switch to linear color space. Unfortunately, we didn't have a choice. We will try to fix what we can, but things will look a little different after this update.
PBR textures needed asap
yeah there's a few problems with the beta, colours look darker and less saturated than before (something with the lighting has changed) and the designer lighting is completely different which makes it harder to see how reflective surfaces are.
But overall this new stuff is crazy good
Things having different color may have been the result of it, but a white missile trail shouldn't be black, at worst it should be gray.
@WNP78 @AndrewGarrison couldnt use the form for something like this so a forum will hafta do