@parkrangerjerry
*Distorted DOOT*
it does works.Tried (again) right now.
Seems there is something on your end...
Get rid of the multiplier near abs, make -limit1= -1, limit2= 1 and place a desired angle in rotator range
P.s. im usually downgrade rotator's max and min values to use auto-aim codes, that's why i put big numbruhs in limit (in your cause, say, rotator range is 20 so if limits equal 2 then you have motion range of 40 degrees and so on)
*le DOOT* yes, 20 minutes to tap that.
Doot-DOot smooth(clamp(999999*Yaw,-limit1,limit2) ,(20*abs(pow(Yaw,2)) ))
DOOT-DOOOOOOOOOOOOT-DOOT just use your imagination, put limits you need, tweak speed of rotator and multiplier ( 20 ) and you're good Have a nice DOOT
DOOT-DOOT
@parkrangerjerry
*Distorted DOOT*
it does works.Tried (again) right now.
Seems there is something on your end...
Get rid of the multiplier near
abs
, make-limit1
= -1,limit2
= 1 and place a desired angle in rotatorrange
P.s. im usually downgrade rotator's
max
andmin
values to use auto-aim codes, that's why i put big numbruhs inlimit
(in your cause, say, rotator range is 20 so if limits equal 2 then you have motion range of 40 degrees and so on)*le DOOT*
yes, 20 minutes to tap that.
@Grob0s0VBRa wait its not working
am i doing something wrong
@Grob0s0VBRa yoo thanks sir skeleton with a trumpet or thing going doot doot
Doot-DOot
smooth(clamp(999999*Yaw,-limit1,limit2) ,(20*abs(pow(Yaw,2)) ))
DOOT-DOOOOOOOOOOOOT-DOOT
just use your imagination, put limits you need, tweak speed of rotator and multiplier ( 20 ) and you're good
Have a nice DOOT
DOOT-DOOT
@rexzion im using Yaw for it
sum(0.3*Yaw) is what i had in mind but it never stops rotating left and right
rotator degree
amazing mouse writing