does a triangle fuselage still have a hitbox of a square? because thats what ive been using for the teeth.
I even used math to get the spacing right but they arent perfect
I want to make my gears as perfect as possible for the thing im building.
maybe don't even use triangles?
oh wow!, i have never had much luck with making gear systems lol, hopefully you can fix it@Sm10684
@AWESOMENESS360 neat ill try that too.
I’ve tried making gears before, using spheres that have their dimensions edited via Overload seem to work very nicely, as their hit box is actually accurate to it’s shape
@Hayhayjam664 I actually made a whole 3 speed manual transmission with them it works so good. just the problem that there is too much space therefore there is play in the driveshaft.
https://www.amazon.com/DC-HOUSE-Professional-Ultrasonic-Eyeglasses/dp/B08YNH5SG4/ref=sr14?crid=1RMNMFPF8U3XG&dchild=1&keywords=ultrasonic%2Bcleaner&qid=1633622540&sprefix=ultrasoni%2Caps%2C197&sr=8-4&th=1
I tried that a few minutes ago works great! @Hayhayjam664
Have you tried square teeth with a bit of backlash to allow them to slide through each other?
@Grob0s0VBRa doot doot here comes the updoot
Triangle fuselage equals a square one in terms of collision
I also tried to make proper gears before and, well, it came out not that *doot...
Anyways this gaem dont like such things (DOOM-Wheel *DOOT)