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Beacon light input help

2,893 BombBoi1822  3.1 years ago

I have a very simple, yet confusing question.

How do you make a beacon light turn on when you have selected a weapon? I tried SelectedWeapon=("Guardian") & ammo("Guardian") >= 1, SelectedWeapon=("Guardian"), and ammo("Guardian")=1, but none of these work for me. Can anyone please help me solve this issue. I'm giving an attempt at making a fully operational weapons computing system, and I'll give credit to whoever successfully helps in resolving my issue.
Thank you for acknowledgeing, BombBoi1822.
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    2,893 BombBoi1822

    @goboygo1 thanks

    3.1 years ago
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    28.3k goboygo1

    SelectedWeapon = ("Guardian")
    Works for me, You might be missing a space or smth. Copying above should work.
    (Check that you don't have it on an AG too)

    3.1 years ago