In pistons and/or rotators, you don’t need funky trees. When the activation group needed to activate a particular input is the same as the input itself (eg, Activate1 for the activation group 1). Then when the input is activated, it cannot return to the original position, since when it tried to the input is already disabled.
In pistons and/or rotators, you don’t need funky trees. When the activation group needed to activate a particular input is the same as the input itself (eg,
Activate1
for the activation group 1). Then when the input is activated, it cannot return to the original position, since when it tried to the input is already disabled.