I should probably add a tooltip for it. Here's how I described it in an earlier comment:
Performance cost is an attempt to measure the computational intensity of a craft in terms of straight blocks. For example, if a craft has a performance cost of 500, then you might expect it to affect framerate about the same as a craft that was made of 500 straight blocks. It's still very much just an estimate, but hopefully, it is a better estimate than part count.
Each part type has a constant performance cost associated with it. Some part types have an additional cost depending on their settings. For example, wings will have more performance cost if they are larger because that requires more sections of wing physics. Bladed engines have additional cost with each blade. Labels cost more if they use expressions.
I'm finding that anything under 2000 generally works well on the Quest 2 and anything over 3000 generally affects framerate on the Quest 2. PC is a different story since every device is a little different.
"I suspect it's an estimation of how much the build will affect your framerate based on things like part count, drag, and possibly size."
-MintLynx, So what's "Performance Cost" ?
"I remember Andrew mentioning it on another post; iirc it might also take into account the funkiness of the FT"
-ReinMcDeer, So what's "Performance Cost" ?
I should probably add a tooltip for it. Here's how I described it in an earlier comment:
Performance cost is an attempt to measure the computational intensity of a craft in terms of straight blocks. For example, if a craft has a performance cost of 500, then you might expect it to affect framerate about the same as a craft that was made of 500 straight blocks. It's still very much just an estimate, but hopefully, it is a better estimate than part count.
Each part type has a constant performance cost associated with it. Some part types have an additional cost depending on their settings. For example, wings will have more performance cost if they are larger because that requires more sections of wing physics. Bladed engines have additional cost with each blade. Labels cost more if they use expressions.
I'm finding that anything under 2000 generally works well on the Quest 2 and anything over 3000 generally affects framerate on the Quest 2. PC is a different story since every device is a little different.
@Simpleplanesgood99 I’m glad you are enjoying the game. Thanks for playing! :)
@AndrewGarrison sorry for ping simpleplanes is the best airplane game i love it great job
@Adelweis one of my planes had that lol, idk what will happen
What if the performance cost number is minus?
@AndrewGarrison so its like PING meter?
@AndrewGarrison thanks!
@AndrewGarrison estava desconfiado que seria algo assim, mas isso será muito útil pra saber se meu celular Moto batata rodará um avião...
"I suspect it's an estimation of how much the build will affect your framerate based on things like part count, drag, and possibly size."
-MintLynx, So what's "Performance Cost" ?
"I remember Andrew mentioning it on another post; iirc it might also take into account the funkiness of the FT"
-ReinMcDeer, So what's "Performance Cost" ?