So, I made one last time but that one was a rickroll. Sooooo here's an actual one!
Oh and one thing: you don't have to use the little x
thing below, that's variables. You use the XML thing. Anyway, Enjoy the Funk
Terrain Warning
Step 1: Get a light. (I reccomend the beacon light)
Step 2: The code has to be EXACTLY LIKE THIS but it can be more complicated: AltitudeAg1<(whatever you want) So basically it could be AltitudeAg1<500.
Fuel Warning
Step 1: same as last time
Step 2: Put in this: Fuel<(whatever you want) So basically it could be Fuel<0.3
Why 0.3 you ask? This is because it is not from a scale of 1-100, it is a scale of 0-1. 0 is nothing 0.1 is 10 percent and you get the whole thing. Every decimal is a percentage that goes up or down by ten. So 0.7 is 70%, 0.2 is 20%, and yeah. That simple. There are so many things you could do with funky trees code, including LITERAL CWIS'S (no really someone made that) Sadly the CWIS code broke with 1.11, so that's sad :<
Anyway that's my funky trees Warning Light thing. I hope this could help you on your aircraft (or anything really), And thanks for the silver again... (never knew I'd reach it)
I have lots of alarm on my modified rework's f18
Is it possible for when the plane gets damaged/ sets on fire?
@Bobyo I fixed the code it's not very accurate but it works just put
clamp01(500>Altitude)
in your light or thing if the previous code doesn't work it triggers about 600 maybe 700 feet
@SheriffHackdogMCPE OH IM SORRY! I was looking through this post and I saw your comment. I'm so sorry for not seeing the comment.
From what I know, I don't think it's possible. You could ask V but I don't think he can help. (Well technically with big brain it can work)
Thanks. I'm making my first airliner called the Hakdog Aerospace HA-448 Regional (which has a yak 42 cockpit) does it work for buttons?
I already know this, so i might as well flex a slight amount. Heres the code for my steering system light in my racecar
.
Activate1 ? (clamp01(GS < 134.112 & GS > 67.056) = 1 ? 1 : 0) : 0
@BeastHunter your welcome! :DDD
That was an even better tutorial! I never thought I’d need this info but I have a sudden desire to put it on my builds.