I just noticed it today. Although I understand that it measures "performance cost," what is its baseline, and what are the numbers relative to?
What's the "performance cost" metric underneath a build's part count?
4,398 Dragonrider999
3.0 years ago
@V yikes
This is why I don't build 2k part replicas lol
btw i'm working on something cool :))
@Kangy 13,000 performance cost, it can run 1200 parts VR on a good day
@V F
I wish I could handle above 1k parts
@Kangy my VR setup screams in pain at 13,000
@V I presume that's low end devices?
My iPad 5th gen can't run stuff above 1k now thanks to FT being a thing - mobile hates FT because there's so much of it to run in most builds
@V are you sure bout dat
@V thanks
Anything above 10k won't work on mobile