I happened to own it both on the iOS (now iPad OS) and on Steam (x86 PC) version.
I tried to run a certain build on the PC and the physics engine will not be able to behave (at all) unless I turn on slow motion (which increase the time for the physics engine to process each frame, presumably), no matter which physics setting I set to.
The framerate is also quite low, maybe 10 to 20 or so.
On the iOS (iPad OS) version, however, I am able to run it quite well in normal speed across both low physics and high physics. The framerate is mostly (capped) at 30.
Is the processing speed the reason? I don't think so, since a low processing speed should just make the game slow.
Anyhow, my spec for the PC:
Pentium 6405U @ 2.4 GHz
16GB RAM
Windows 10
SimplePlanes version 1.11.106.2
My iPad OS device:
iPad (6th Gen) MR7K2CH/A
SimplePlanes version 1.11.104.0
why would I care
It's a stupid game that the only reason I downloaded again is to make sure the accurized models will actually perform decent so I can put this design somewhere else and stop wasting time here for any longer
of which it did. end of story.
@Gestour
Yes, but again. My thinking is that the slowness of the core should be reflected in the game running slow rather than laggy and having parts glitching all over the place
although I guess part of the argument against that theory would be how the programmer would assume that the device is able to do this many frames (or whatsover) per second
However, this does not make sense when some symptoms are "weak joints" or "wobbly hinges" which appear to be more of floating point precision loss rather than the inability to perform calculations. although there may be attempts to speed things up by intentionally dropping precision.
I'm asking the question rather to confirm/find out the reason and potential workarounds.
... Oh. We have multiplayer. This help explain.
The Pentium is a 2 core budget notebook processor that was never intended for gaming, the A-10 Fusion is 4 core.
The OS has little to do with the difference.